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物理運動計算機 ~等加速度運動や斜方投射も一発計算~ icon

1.0.10 by Yoshiaki


Apr 17, 2022

物理運動計算機 ~等加速度運動や斜方投射も一発計算~ Screenshots

About 物理運動計算機 ~等加速度運動や斜方投射も一発計算~

"Physical motion calculator" is a computer that performs various basic physical motion calculations. There is no function as an ordinary calculator.

"Physical motion calculator" is a computer that performs various basic physical motion calculations. There is no function as an ordinary calculator. (Note: All current calculations ignore air resistance)

∙ It is a convenient calculator when you want to know the falling speed and falling time during free fall, and the speed after a specified time during the constant acceleration movement, and it is troublesome to calculate while putting the value into the formula. It may also be used when you have solved an assignment but want to check that the answer is correct.

The basic formula is posted in the app. In addition, if the formula is changed at the time of calculation, the formula is also included for reference (only for reference).

If you select the motion you want to calculate and enter a value, various calculation results will be displayed. For example, if you want to calculate from the initial speed and time at the time of vertical throwing, select “vertical throwing”. Next, select “1. Calculate from initial speed, time t” in that, and the value input screen will appear. Enter the initial speed and time and press the Calculate button. If you want to change the value of gravity acceleration, enter the same value as the initial speed. The output and the moving distance (displacement) when the specified time has elapsed are displayed in the output area at the bottom of the screen. It also displays the maximum speed from the initial speed and the time to reach it.

As described above, select the desired motion, enter a known value, and calculate the speed.

The calculation screen displays the target figure at the top so that you can see what kind of exercise you are doing.

Tap the red pen at the bottom right of the input panel to edit from the current value.

-The author can not be held responsible for any damages or any claims from third parties resulting from the use of this application.

・ Ignore air resistance

・ The transformed formulas on the calculation screen are for reference only.

-When calculating using several formulas (oblique projection with elevation difference), there may be no formula on the calculation screen (because of various applications such as constant velocity motion and vertical throwing)

・ The unit is only a basic unit, so please change the unit if necessary.

・ If it is possible to calculate by fitting even under impossible conditions, we will calculate

・ The number of significant digits is 15 digits

・ We are testing, but if there is a bug, please send a bug

・ If it is popular, we will add functions that have many requests.

The types that can be calculated are as follows.

1. Speed, time-> distance traveled

2. Travel distance, time-> speed

3. Travel distance, speed-> time

1. Initial speed, time, speed after t seconds-> acceleration, moving distance

2. Initial speed, time, initial speed-> speed after t seconds, travel distance

3. Initial speed, time, travel distance-> speed and acceleration after t seconds

Four. Initial speed, speed after t seconds, acceleration-> time, travel distance

Five. Initial speed, speed after t seconds, travel distance-> time, acceleration

6. Initial speed, acceleration, travel distance-> speed and time after t seconds

7. Time, speed after t seconds, acceleration-> initial speed, travel distance

8. Time, speed in t seconds, travel distance-> initial speed, acceleration

9. Time, acceleration, travel distance-> initial speed, speed after t seconds

Ten. Speed, acceleration, moving distance after t seconds-> Initial speed, time

1. Time-> Speed, drop distance

2. Fall distance-> time, speed

3. Speed-> Time, Fall distance

1. Initial speed, time-> speed after t seconds, drop distance

2. Initial speed, speed in t seconds-> time, drop distance

3. Initial speed, falling distance-> speed and time after t seconds

Four. Time, speed after t seconds-> initial speed, drop distance

Five. Time, fall distance-> initial speed, speed after t seconds

6. Speed ​​after t seconds, falling distance-> initial speed, time

1. Initial speed, time-> speed after t seconds, travel distance, maximum point (y-axis), maximum point (time)

2. Initial speed, speed after t seconds-> Time, distance traveled, highest point (y-axis), highest point (time)

3. Initial speed, travel distance-> speed, time, maximum point (y-axis), maximum point (time) after t seconds

Four. Time, speed after t seconds-> initial speed, travel distance, highest point (y-axis), highest point (time)

Five. Time, distance traveled-> initial speed, speed after t seconds, maximum point (y-axis), maximum point (time)

6. Speed, movement distance after t seconds-> Initial speed, time, maximum point (y-axis), maximum point (time)

1. Initial speed, angle-> highest point (x axis, y axis, time), reach distance, reach time

2. Initial speed, angle, time-> speed, maximum point (x-axis, y-axis, time), reach distance, reach time

3. Maximum point (x-axis), angle-> initial speed, maximum point (x-axis, y-axis, time), reach distance, reach time

Four. Maximum point (y-axis), angle-> initial speed, maximum point (x-axis, time), reach distance, reach time

Five. Distance, angle-> Initial speed, highest point (x axis, y axis, time), arrival time

6. Reach distance, arrival time-> Initial speed, angle, maximum point (x-axis, y-axis, time)

1. Initial speed, angle, height difference

2. Initial speed, angle, height difference, time

3. Maximum point (x-axis), angle, height difference

Four. Maximum point (y-axis), angle, height difference

Calculation result->

Initial speed, angle, height difference, maximum point (x-axis, y-axis, time), reach distance, reach time, speed at arrival, angle at arrival (inclination)

1. Centrifugal force, mass, radius-> angular velocity, speed, speed

2. Angular velocity, mass, radius-> centrifugal force, rotation speed, speed

3. Number of revolutions, mass, radius-> angular velocity, centrifugal force, velocity

1. Air temperature, specific heat ratio, molecular weight, gas constant-> speed of sound

Initial speed [m / s]

Time [s]

Speed ​​in t seconds [m / s]

Acceleration [m / s ^ 2]

Travel distance (displacement) [m]

Speed ​​[m / s]

Drop distance (displacement) [m]

Maximum point (x axis) [m]

Maximum point (y axis) [m]

Highest point (time) [s]

angle

Reach distance [m]

Arrival time [s]

Height difference [m]

Mass [kg]

Radius [m]

Centrifugal force [N]

Angular velocity [rad / s]

Rotation speed [rpm]

What's New in the Latest Version 1.0.10

Last updated on Apr 17, 2022

Minor bug fixes and improvements. Install or update to the newest version to check it out!

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Additional APP Information

Latest Version

Request 物理運動計算機 ~等加速度運動や斜方投射も一発計算~ Update 1.0.10

Requires Android

4.0.3

Available on

Get 物理運動計算機 ~等加速度運動や斜方投射も一発計算~ on Google Play

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