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Sea Battle: Flying Dutchman Screenshots

About Sea Battle: Flying Dutchman

Addictive, spectacular offline game with visual and sound effects.

Fascinating, spectacular offline game "Battleship" for children and adults. Helps to distract from everyday worries and spend time in sea battles on the field in the "cage".

The game develops attention and logical thinking. It is characterized by a short time, but intense, exciting gameplay.

An opponent for you can be the program "Sinbad the Sailor" or "Sea Wolf", which differ in the strategy of warfare.

Four types of ships participate in battles:

1) battleship: consists of 4 cells located side by side on the same line;

2) frigate: consists of 3 cells;

3) corvette: consists of 2 cells;

4) galley: consists of one cell.

The ships form a squadron.

Before the start of the battle, you can choose one of the five squadrons:

1) operational-tactical;

2) tactical reinforced;

3) tactical;

4) operational;

5) reconnaissance.

Squadrons differ in the number of different types of ships.

The "Flying Dutchman" option turns one galley in the Rival squadron into a "ghost ship", which requires up to five hits to destroy. On the scheme of the squadron, the "ghost ship" is marked with a blue background.

At the time of the flight of the core to the location of the "ghost ship", the ship, in an invisible way for you, moves to a free place that you have not fired at yet. Such movements can be up to 5 times. In the event of another hit, if it is the 5th hit or there is no free space to which the ship can move, the "ghost ship" is destroyed.

The moment of a shot, damage, destruction of the ship and the moment of a miss are accompanied by sound and visual effects. Each of these events has its own unique sound and visual effect.

When you start the game, the program itself places the ships in your field and in the Opponent's field. You can change the placement of ships in your field.

Sound, color effects, and comment output can be enabled or disabled.

A ship hit is marked with a red "cross" in the corresponding cell, and a miss is marked with an orange "splash". A destroyed ship is highlighted with a red frame. Hitting the location of the "ghost ship", which managed to "hide" and change its position, is marked with a blue "splash" and the message "Hidden".

Shots are fired alternately: first you, until the moment of a miss, then the Opponent. The first one to destroy all enemy ships wins.

After the end of the game, all the opponent's ships are displayed on his field. "Ghost ship" is highlighted with a blue background.

The application contains an inline description.

Successful sea battles and good impressions!

What's New in the Latest Version 22.0

Last updated on Jul 7, 2024

Minor bug fixes and improvements. Install or update to the newest version to check it out!

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Additional Game Information

Latest Version

Request Sea Battle: Flying Dutchman Update 22.0

Uploaded by

Shivraj Banna

Requires Android

Android 4.3+

Available on

Get Sea Battle: Flying Dutchman on Google Play

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