Re-Volt 3 wants to be something different from the classics.
It has a storyline and a setting that feels like you're in a Saturday morning TV show, with "rad"-looking characters and greatly exaggerated sound effects for weapons and miniature model car engines.
Gameplay and controls are a lot more lenient in comparison. You're aided with floor boosts, can drift more easily, and less likely to fall too far out of direction. Physics and collision detection is not realistic, so it's easier to control.
For the most part, Re-Volt 3 aims for a more social and casual gaming audience.
For comparison between this and its predecessors, I made a quickplay video.
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