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RESIDENT EVIL 2 REMAKE 屏幕截图

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RESIDENT EVIL 2 REMAKE Walkthrough

There’s a lot to love about the new Resident Evil 2, from its brash bloodiness to the wide variety of experiences packed into the game. Looking over the wreckage of my playthroughs, my own feelings are complicated. It is an exciting and astounding experience, but it feels compromised. Pushes towards modernization through changes to the camera and controls lessen the sense of dread of the original, and the presentation suffers without returning actors to tie it into the larger franchise. It has many excellent parts, but it sometimes struggles to cohere into a satisfying whole.

This piece originally appeared 1/22/19. We’ve bumped it today for the game’s release.

When the original Resident Evil debuted in 1996, it helped codify a new genre of games. Combining cinematic camera cuts and resilient enemies, it wove a masterful tapestry of isolation and alienation. Its sequel, Resident Evil 2, increased the level of action. As director Hideki Kamiya took charge over Shinji Mikami, an increased emphasis on combat altered how the series approached horror. Resident Evil 2 was not a game of isolation. It was about being overwhelmed. Rushing around a corner could leave the player face to face with numerous zombies. It was a game of deliberate decision-making, of knowing when to commit to combat and when to avoid it.

RESIDENT EVIL 2 REMAKE Walkthrough

最新版本1.0更新日志

Last updated on 2019年02月03日

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