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This is a threaded CPU ray tracer written in native C++. On a multi-core device, it should run at close to real time (About 10 interlaced frames per second on my Nexus 7). Thank you for your interest!
Features:
-Acceleration structures, interlacing, native implementation and multi-threading make this a very fast ray tracer. You can interact with the spheres during the render: something that is not possible with any other ray tracer currently on the Android Play Store.
-Environment mapping and recursive reflections.
Source code available at: https://github.com/ndahlquist/raytracer
Last updated on 22/07/2016
Version 1.5:
- Rewrote multitouch handlers.
- Bug fixes.
محمل
Vo van Thanh
Android متطلبات النظام
Android 3.1+
الإبلاغ
Raytracer Demo
1.5 by Nic Dahlquist
22/07/2016